SINTEZ.

A reflection game · One move a day

LILA

One move a day. The board answers.

Roll the die at midnight. An AI host reads the square you landed on and asks one question. Write your answer. That's the whole game.

How it plays

Three things.
Every day.

⬡01

Roll once a day

Each day you get one roll. The number is generated at midnight, seeded by a server timestamp — you cannot re-roll, and neither can we.

◈02

The AI host reads the square

Where you land, the host speaks. Not a fortune — a reflection. She names what the square has meant to people across time, and what it might mean to notice it today.

◎03

You answer one question

One question. Write as little or as much as you need. Your answer goes into your journal — a private record only you can read.

A brass die resting on dark velvet

The roll

Provably fair.
No tricks.

Each roll is generated server-side using a seeded random function — the seed is a cryptographic timestamp written before you see the result. After each game day closes, the seed is published. You can paste it into any standard PRNG and verify the number yourself.

1
Seed created

A random seed is generated and locked at the start of each game day — before any roll.

2
Roll computed

Your result is derived from the seed. It cannot change after locking.

3
Seed published

When the day closes, the seed goes public. Anyone can verify the roll was fair.

The journal

Every answer
stays yours.

Over time your moves form a record — not of the game, but of you. Where you were. What you were circling. What you finally said out loud.

Day 14Square 42 — Clarity

“When was the last time you felt genuinely certain about something?”

I kept circling back to a Tuesday in March. The kind of morning where the light is wrong but everything else is right…

Day 31Square 17 — Illusion

“What have you been explaining to yourself that you already know isn't true?”

The answer came before I finished reading the question. That's how I knew I'd been carrying it for a while.

Day 58Square 68 — Ambition

“What would you pursue if you stopped needing it to work out?”

I wrote three words and then deleted them. Then I wrote them again. That felt like enough for today.

The rhythm

Why one
move a day?

Slow is the point

One move a day keeps the game from becoming noise. You can't rush a reflection by playing more rounds.

The gaps matter

Between rolls, the question stays open. People report that answers arrive in the shower, on a walk — not at the keyboard.

No pressure to insight

Some days the question lands deep. Some days you write two sentences and close the tab. Both are fine. The journal holds whatever you give it.

“LILA doesn't tell you where you're going.
It asks where you've been.”

Pricing

Simple.
No surprises.

Free
$0/mo

One roll a day, one board, one question.

  • ✦Classic 72-square board
  • ✦Daily roll & AI host reading
  • ✦Private journal (30 entries)
  • ✦Export your last 7 days
Start playing
FULL EXPERIENCE
Deep
$6/mo

For people who want the full record.

  • ✦All boards (4 layouts)
  • ✦Unlimited journal entries
  • ✦Full journal export (PDF & JSON)
  • ✦Annual review — your year as a map
  • ✦Early access to new boards

No prediction. No fortune-telling. No advice on decisions.
LILA asks questions — what you do with the answers is entirely yours.

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